Adams, Ernest.
Break into the game industry : how to get a job making video games / by Ernest Adams. - Emeryville, CA : McGraw-Hill/Osborne, c2003. - xvii, 330 p. : ill. ; 23 cm.
Includes index.
Brief history of interactive entertainment -- World of games -- How the game industry functions -- Inside the fun factory -- Preparing to be a game developer -- Skills and careers in the game industry -- How to get a job -- Legal issues for creative people -- Future of game development -- A: Educational institutions -- B: IGDA curriculum framework -- C: Jobhunting resources and development tools -- Glossary of game industry terms.
Join the fun! Learn how to become part of the excitement and creativity of game development-one of the hottest and most profitable industries today. Author, game designer, and producer Ernest Adams takes you inside the game industry, then delivers an action plan for you to break in-even without any game industry experience. Get great career advice and learn the different jobs that are available. Whether you're a curious gamer, a student, or a career changer seeking immediate help, this handy guide provides the information and insider advice you need to land a job in the game industry. Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You'll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created-from start to finish-and much more.
0072226609 9780072226607
1167578 QBI
2005297355
Computer games--Programming--Vocational guidance.
QA76.76.C672 / A32 2003
794.8151023
Break into the game industry : how to get a job making video games / by Ernest Adams. - Emeryville, CA : McGraw-Hill/Osborne, c2003. - xvii, 330 p. : ill. ; 23 cm.
Includes index.
Brief history of interactive entertainment -- World of games -- How the game industry functions -- Inside the fun factory -- Preparing to be a game developer -- Skills and careers in the game industry -- How to get a job -- Legal issues for creative people -- Future of game development -- A: Educational institutions -- B: IGDA curriculum framework -- C: Jobhunting resources and development tools -- Glossary of game industry terms.
Join the fun! Learn how to become part of the excitement and creativity of game development-one of the hottest and most profitable industries today. Author, game designer, and producer Ernest Adams takes you inside the game industry, then delivers an action plan for you to break in-even without any game industry experience. Get great career advice and learn the different jobs that are available. Whether you're a curious gamer, a student, or a career changer seeking immediate help, this handy guide provides the information and insider advice you need to land a job in the game industry. Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You'll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created-from start to finish-and much more.
0072226609 9780072226607
1167578 QBI
2005297355
Computer games--Programming--Vocational guidance.
QA76.76.C672 / A32 2003
794.8151023