Game development essentials : game artificial intelligence / John Ahlquist, Jeannie Novak.

By: Ahlquist, JohnContributor(s): Novak, Jeannie, 1966-Material type: TextTextPublisher: Clifton Park, NY : Thomson/Delmar Learning, c2008Description: xxi, 297 p. : col. ill. ; 26 cm. + 1 CD-ROM (4 3/4 in.)ISBN: 9781418038571; 1418038571Subject(s): Computer games -- ProgrammingDDC classification: 794.8/1526 LOC classification: QA76.76.C672 | A425 2008Online resources: Table of contents only | Contributor biographical information | Publisher description
Contents:
History and concepts : how did we get here (and where is here anyway?) -- AI agents : creating behavior using a finite state machine -- Complexity & broad scope : multiple states and hierarchical state machines -- Customizing AI systems : allowing others to modify and implement the AI -- Expert systems : capturing high-level knowledge and improving behavioral control -- Pathfinding : allowing agents to properly find and follow paths -- Advanced pathfinding techniques : improving performance and quality -- Looking smart : maximizing perception of intelligence -- Putting it all together : designing and building quality game artificial intelligence.
Review: "Game Development Essentials: Game Artificial Intelligence provides a thorough look at real-world game artificial intelligence (AI) techniques. With a step-by-step approach, the book begins by covering the history of game AI and then takes a close look at AI topics that are relevant to the work of today's developers."--Jacket.
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Item type Current library Call number Copy number Status Notes Date due Barcode
Books Books Female Library
QA76.76 .C672 A425 2008 (Browse shelf (Opens below)) 1 Available STACKS 51952000077398
Books Books Main Library
QA76.76 .C672 A425 2008 (Browse shelf (Opens below)) 1 Available STACKS 51952000054917

Includes bibliographical references (p. 282-289) and index.

History and concepts : how did we get here (and where is here anyway?) -- AI agents : creating behavior using a finite state machine -- Complexity & broad scope : multiple states and hierarchical state machines -- Customizing AI systems : allowing others to modify and implement the AI -- Expert systems : capturing high-level knowledge and improving behavioral control -- Pathfinding : allowing agents to properly find and follow paths -- Advanced pathfinding techniques : improving performance and quality -- Looking smart : maximizing perception of intelligence -- Putting it all together : designing and building quality game artificial intelligence.

"Game Development Essentials: Game Artificial Intelligence provides a thorough look at real-world game artificial intelligence (AI) techniques. With a step-by-step approach, the book begins by covering the history of game AI and then takes a close look at AI topics that are relevant to the work of today's developers."--Jacket.

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