Game development essentials : game artificial intelligence / John Ahlquist, Jeannie Novak.
Material type:
Item type | Current library | Call number | Copy number | Status | Notes | Date due | Barcode |
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Female Library | QA76.76 .C672 A425 2008 (Browse shelf (Opens below)) | 1 | Available | STACKS | 51952000077398 | |
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Main Library | QA76.76 .C672 A425 2008 (Browse shelf (Opens below)) | 1 | Available | STACKS | 51952000054917 |
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QA76.76 .C65 M35 2009 Writing compilers and interpreters : a modern software engineering approach using Java / | QA76.76 .C65 M64 2000 Modern compiler design / | QA76.76 .C672 A32 2003 Break into the game industry : how to get a job making video games / | QA76.76 .C672 A425 2008 Game development essentials : game artificial intelligence / | QA76.76 .C672 B85 2005 Programming game AI by example / | QA76.76 .C672 F592 2005 Software engineering for game developers / | QA76.76 .C672 M549 2006 Artificial intelligence for games / |
Includes bibliographical references (p. 282-289) and index.
History and concepts : how did we get here (and where is here anyway?) -- AI agents : creating behavior using a finite state machine -- Complexity & broad scope : multiple states and hierarchical state machines -- Customizing AI systems : allowing others to modify and implement the AI -- Expert systems : capturing high-level knowledge and improving behavioral control -- Pathfinding : allowing agents to properly find and follow paths -- Advanced pathfinding techniques : improving performance and quality -- Looking smart : maximizing perception of intelligence -- Putting it all together : designing and building quality game artificial intelligence.
"Game Development Essentials: Game Artificial Intelligence provides a thorough look at real-world game artificial intelligence (AI) techniques. With a step-by-step approach, the book begins by covering the history of game AI and then takes a close look at AI topics that are relevant to the work of today's developers."--Jacket.
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