Got game : how the gamer generation is reshaping business forever / John C. Beck, Mitchell Wade.
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Item type | Current library | Call number | Copy number | Status | Notes | Date due | Barcode |
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Female Library | GV1469.3 .B43 2004 (Browse shelf (Opens below)) | 1 | Available | STACKS | 51952000102489 | |
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Main Library | GV1469.3 .B43 2004 (Browse shelf (Opens below)) | 1 | Available | STACKS | 51952000129363 |
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GV1015.5 .T73 V656 2006 Volleyball skills & drills / | GV1029.14 .G35 2014 The business of winning : strategic success from the Formula One track to the boardroom / | GV1469 .H59 2016 Players making decisions : game design essentials and the art of understanding your players / | GV1469.3 .B43 2004 Got game : how the gamer generation is reshaping business forever / | GV1469.34.V56 .S45 2016 Violent games : rules, realism and effect / | GV1469.35 .W27 D85 2000 Wargames handbook : how to play and design commercial and professional wargames / | GV361 .B57 2009 التدريس في التربية البدنية والرياضة / |
Includes bibliographical references and index.
Introduction: Planet of the Rotting Minds? ... How Video Games Forged the Next Baby Boom -- Space Invader: How Games Became So Important Without the Rest of Us Noticing -- Sex, Violence, and Stereotypes: What We Worry About In Games ... And Why We Don't Need To -- Not the Real World: How the Experience of Gaming Differs From Just About Everything Else ... and Why That Makes Gamers Different -- Want 'Tude With That?: How Gamers' Values and Skills Shape Their Professional Performance -- Play Nice: After All That Time Alone, Can Gamers Be Great Team Players? -- Win or Go Home: How Video Games Built ROI Into This Generation's DNA -- Gamers On Top: What To Expect From Gamers as Executives -- Press Start to Continue: What's Next For Gamers--and Us.
The Biggest Factor Shaping the future of business is small enough to fit in a teenager's hand. That factor is video games - and though most of us dismiss gaming as a waste of time, more than ninety million people are ready to prove us wrong. Got Game reveals the profound impact that the "gamer generation" (already bigger than the baby boom) will have on the future of business.
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