Linkers and loaders / John R. Levine.
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Item type | Current library | Call number | Copy number | Status | Notes | Date due | Barcode |
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Female Library | QA76.76 .A87 L48 2000 (Browse shelf (Opens below)) | 1 | Available | STACKS | 51952000083313 | |
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Main Library | QA76.76 .A87 L48 2000 (Browse shelf (Opens below)) | 1 | Available | STACKS | 51952000063247 |
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QA76.758.S6454 2005 V.1 Software engineering / | QA76.76 .A63 D66 2009 TCP/IP sockets in C : practical guide for programmers / | QA76.76 .A65 H373 2010 Windows system programming / | QA76.76 .A87 L48 2000 Linkers and loaders / | QA76.76 .B3 B733 2007 Advanced programming using Visual Basic 2005 / | QA76.76 .B3 B733 2007 Advanced programming using Visual Basic 2005 / | QA76.76 .C65 A37 2007 Compilers : principles, techniques, & tools / |
Includes bibliographical references (p. 246-248) and index.
Also issued online.
1 Linking and Loading 1 -- 1.1 What Do Linkers and Loaders Do? 1 -- 1.2 Address Binding: A Historical Perspective 1 -- 1.3 Linking vs. Loading 5 -- 1.4 Compiler Drivers 10 -- 1.5 Linking: A True-Life Example 12 -- 2 Architectural Issues 19 -- 2.1 Application Binary Interfaces 20 -- 2.2 Memory Addresses 20 -- 2.3 Address Formation 22 -- 2.4 Instruction Formats 23 -- 2.5 Procedure Calls and Addressability 24 -- 2.6 Data and Instruction References 28 -- 2.7 Paging and Virtual Memory 34 -- 2.8 Intel 386 Segmentation 41 -- 2.9 Embedded Architectures 43 -- 3 Object Files 47 -- 3.1 What Goes into an Object File? 47 -- 3.2 Null Object Format: DOS COM Files 49 -- 3.3 Code Sections: UNIX a.out Files 50 -- 3.4 Relocation: DOS EXE Files 56 -- 3.5 Symbols and Relocation 58 -- 3.6 Relocatable a.out 58 -- 3.7 UNIX ELF 62 -- 3.8 IBM 360 Object Format 71 -- 3.9 Microsoft Portable Executable Format 75 -- 3.10 Intel/Microsoft OMF Files 84 -- 3.11 Comparison of Object Formats 90 -- 4 Storage Allocation 93 -- 4.1 Segments and Addresses 93 -- 4.2 Simple Storage Layout 94 -- 4.3 Multiple-Segment Types 96 -- 4.4 Segment and Page Alignment 96 -- 4.5 Common Blocks and Other Special Segments 98 -- 4.6 Linker Control Scripts 107 -- 4.7 Storage Allocation in Practice 108 -- 5 Symbol Management 117 -- 5.1 Binding and Name Resolution 117 -- 5.2 Symbol Table Formats 118 -- 5.3 Name Mangling 124 -- 5.4 Weak External and Other Kinds of Symbols 129 -- 5.5 Maintaining Debugging Information 129 -- 6 Libraries 135 -- 6.1 Purpose of Libraries 135 -- 6.2 Library Formats 136 -- 6.3 Creating Libraries 141 -- 6.4 Searching Libraries 142 -- 6.5 Performance Issues 144 -- 6.6 Weak External Symbols 144 -- 7 Relocation 149 -- 7.1 Hardware and Software Relocation 150 -- 7.2 Link-Time and Load-Time Relocation 151 -- 7.3 Symbol and Segment Relocation 151 -- 7.4 Basic Relocation Techniques 153 -- 7.5 Relinkable and Relocatable Output Formats 159 -- 7.6 Other Relocation Formats 160 -- 7.7 Relocation Special Cases 162 -- 8 Loading and Overlays 167 -- 8.1 Basic Loading 167 -- 8.2 Basic Loading, with Relocation 168 -- 8.3 Position-Independent Code 169 -- 8.4 Bootstrap Loading 176 -- 8.5 Tree-Structured Overlays 177 -- 9 Shared Libraries 187 -- 9.1 Binding Time 188 -- 9.2 Shared Libraries in Practice 190 -- 9.3 Address Space Management 190 -- 9.4 Structure of Shared Libraries 192 -- 9.5 Creating Shared Libraries 192 -- 9.6 Linking with Shared Libraries 197 -- 9.7 Running with Shared Libraries 197 -- 9.8 Malloc Hack and Other Shared-Library Problems 199 -- 10 Dynamic Linking and Loading 205 -- 10.1 ELF Dynamic Linking 206 -- 10.2 Contents of an ELF File 206 -- 10.3 Loading a Dynamically Linked Program 210 -- 10.4 Lazy Procedure Linkage with the PLT 213 -- 10.5 Other Peculiarities of Dynamic Linking 215 -- 10.6 Dynamic Loading at Run Time 216 -- 10.7 Microsoft Dynamic-Link Libraries 217 -- 10.8 OSF/1 Pseudo-Static Shared Libraries 222 -- 10.9 Making Shared Libraries Fast 223 -- 10.10 Comparison of Dynamic Linking Approaches 224 -- 11 Advanced Techniques 229 -- 11.1 Techniques for C++ 229 -- 11.2 Incremental Linking and Relinking 233 -- 11.3 Link-Time Garbage Collection 235 -- 11.4 Link-Time Optimization 237 -- 11.5 Link-Time Code Generation 238 -- 11.6 Java Linking Model 241.
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