Artificial intelligence for games / Ian Millington.
Material type:
Item type | Current library | Call number | Copy number | Status | Notes | Date due | Barcode |
---|---|---|---|---|---|---|---|
![]() |
Female Library | QA76.76 .C672 M549 2006 (Browse shelf (Opens below)) | 1 | Available | STACKS | 51952000077190 | |
![]() |
Main Library | QA76.76 .C672 M549 2006 (Browse shelf (Opens below)) | 1 | Available | STACKS | 51952000054627 |
Browsing Main Library shelves Close shelf browser
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||
QA76.76 .C672 A425 2008 Game development essentials : game artificial intelligence / | QA76.76 .C672 B85 2005 Programming game AI by example / | QA76.76 .C672 F592 2005 Software engineering for game developers / | QA76.76 .C672 M549 2006 Artificial intelligence for games / | QA76.76 .D47 B75 2006 Software system development : a gentle introduction / | QA76.76 .D47 B757 2008 Software teamwork : taking ownership for success / | QA76.76 .D47 H89 2004 The ACE programmer's guide : practical design patterns for network and systems programming / |
Contents of CD-ROM: source code and demonstration software based upon a commercial body of AL algorithms and techniques available to book purchasers.
Includes bibliographical references (p. 829-833) and index.
Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.
Complete source code library available at www.ai4g.com website.
1 2
There are no comments on this title.