Artificial intelligence for games / Ian Millington.

By: Millington, IanMaterial type: TextTextSeries: Morgan Kaufmann series in interactive 3D technology: Publisher: San Francisco, CA : Morgan Kaufmann Publishers, c2006Description: xxxv, 856 p. : ill. ; 25 cm. + 1 CD-ROM (4 3/4 in.) in pocketISBN: 9780124977822 (acid-free paper); 0124977820 (acid-free paper); 9780123736611 (CD-ROM); 0123736617 (CD-ROM)Subject(s): Computer games -- Programming | Computer animation | Artificial intelligenceDDC classification: 794.8/1526 LOC classification: QA76.76.C672 | M549 2006Online resources: Publisher description Complete source code library available at www.ai4g.com website.
Contents:
Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.
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Item type Current library Call number Copy number Status Notes Date due Barcode
Books Books Female Library
QA76.76 .C672 M549 2006 (Browse shelf (Opens below)) 1 Available STACKS 51952000077190
Books Books Main Library
QA76.76 .C672 M549 2006 (Browse shelf (Opens below)) 1 Available STACKS 51952000054627

Contents of CD-ROM: source code and demonstration software based upon a commercial body of AL algorithms and techniques available to book purchasers.

Includes bibliographical references (p. 829-833) and index.

Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.

Complete source code library available at www.ai4g.com website.

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