Multiplayer game programming : architecting networked games / Joshua Glazer, Sanjay Madhav.
Material type:
Item type | Current library | Call number | Copy number | Status | Notes | Date due | Barcode |
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Female Library | QA76.76.C672 .G53 2016 (Browse shelf (Opens below)) | 1 | Available | STACKS | 51952000203360 | |
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Main Library | QA76.76.C672 .G53 2016 (Browse shelf (Opens below)) | 1 | Available | STACKS | 51952000203377 |
Includes bibliographical references and index.
Overview of networked games -- The internet -- Berkeley sockets -- Object serialization -- Object replication -- Network topologies and sample games -- Latency, jitter, and reliability -- Improved latency handling -- Scalability -- Security -- Real-world engines -- Gamer services -- Cloud hosting dedicated servers.
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