Problem seeking : an architectural programming primer / William M. Peña, Steven A. Parshall.
Material type:
TextPublisher: Hoboken, N.J. : John Wiley & Sons, 2012Edition: 5th edDescription: xi, 274 pages : illustrations ; 22 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9781118084144; 1118084144Other title: Architectural programming primerSubject(s): Architecture -- Data processing | Architecture -- Data processing | Arquitectura -- Procesamiento de datosDDC classification: 720.285/536 LOC classification: NA2728 | .P46 2012| Item type | Current library | Call number | Copy number | Status | Notes | Date due | Barcode |
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Main Library | NA2728 .P46 2012 (Browse shelf (Opens below)) | 1 | Available | STACKS | 51952000206200 |
Includes bibliographical references (pages 265-266) and index.
This book lays out a five-step procedure that teams can follow when programming any building or series of buildings, from a small house to a hospital complex. This simple yet comprehensive process encompasses the entire range of factors that influence the designs of the buildings. -- BACK COVER.
pt. One Problem Seeking An Architectural Programming Primer -- Overview -- Primer -- Search -- Programmers and Designers -- Analysis and Synthesis -- Separation -- Interface -- Process -- Five Steps -- Procedure -- Considerations -- Whole Problem -- Four Considerations -- Framework -- nformation -- Information Index Matrix -- Organizing Information -- Two-Phase Process -- Data Clog -- Processing and Discarding -- Participation -- User on Team -- Effective Group Action -- Team -- Participatory Process -- Background Information -- Decision Making -- Communication -- Steps -- Establish Goals -- Collect and Analyze Facts -- Uncover and Test Concepts -- Determine Needs -- Cost Estimate Analysis -- Abstract to the Essence -- State the Problem -- Summary -- Programming Principles -- pt. Two How to Use the Method -- Introduction -- Definitions and Examples -- On Theory and Process -- On Considerations -- On Goals -- On Facts -- On Concepts -- On Needs -- On Problem Statements -- Programming Procedures -- Establish Goals -- Collect and Analyze Facts -- Uncover and Test Concepts -- Determine Needs -- State the Problem -- Programming Activities -- Typical Programming Activities -- Four Degrees of Sophistication -- Variable Conditions -- How to Simplify Design Problems -- Useful Techniques -- Data Management -- Questionnaires -- Interviews and Work Sessions -- Audio- and Videoconferencing -- Functional Relationship Analysis -- Gaming and Simulation -- Space Lists -- Program Development -- Brown Sheets and Visualization -- Analysis Cards and Wall Displays -- Electronic White Boards and Flip Charts -- Electronic Presentations -- Programming Reports -- Program Evaluation -- Building Evaluation.
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