Sketching user experiences : getting the design right and the right design / Bill Buxton.
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Item type | Current library | Call number | Copy number | Status | Notes | Date due | Barcode |
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Female Library | TS171 .B89 2007 (Browse shelf (Opens below)) | 1 | Available | STACKS | 51952000082965 | |
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Main Library | TS171 .B89 2007 (Browse shelf (Opens below)) | 1 | Available | STACKS | 51952000063223 |
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TS160 .M83 2003 Essentials of inventory management / | TS160.J588 1994 Storage and supply of materials. | TS161 .A76 2008 Introduction to materials management / | TS171 .B89 2007 Sketching user experiences : getting the design right and the right design / | TS171 .G726 2010 Design is how it works : how the smartest companies turn products into icons / | TS171 .L44 2006 Materials for inspirational design / | TS171 .P56 2007 Drawing for designers / |
Includes bibliographical references (p. 422-435) and index.
1: Design as dreamcatcher -- Design for the wild -- Case study: apple, design, and business -- The bossy rule -- A snapshot of today -- The role of design -- A sketch of the process -- The cycle of innovation -- The question of "design" -- The anatomy of sketching -- Clarity is not always the path to enlightenment -- The larger family of renderings -- Experience design vs interface design -- Sketching interaction -- Sketches are not prototypes -- Where is the user in all of this? -- You make that sound like a negative thing -- If someone made a sketch in the forest and nobody saw it ... -- The object of sharing -- Annotation: sketching on sketches -- Design thinking and ecology -- The second worst thing that can happen -- A river runs through it -- 2: Stories of methods and madness -- From thinking on to acting on -- The wonderful Wizard of Oz -- Chameleon: from wizardry to smoke-and-mirrors -- Le Bricolage: cobbling things together -- It was a dark and stormy night ... -- Visual story telling -- Simple animation -- Shoot the mime -- Sketch-a-move -- Extending interaction: real and illusion -- The bifocal display -- Video envisionment -- Interacting with paper -- Are you talking to me?
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