Sketching user experiences : getting the design right and the right design / Bill Buxton.

By: Buxton, WilliamMaterial type: TextTextPublisher: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, c2007Description: 445 p. : ill. (chiefly col.) ; 24 cmISBN: 9780123740373 (pbk. : alk. paper); 0123740371 (pbk. : alk. paper)Subject(s): Industrial designDDC classification: 658.5/752 LOC classification: TS171 | .B89 2007Online resources: Table of contents only | Publisher description
Contents:
1: Design as dreamcatcher -- Design for the wild -- Case study: apple, design, and business -- The bossy rule -- A snapshot of today -- The role of design -- A sketch of the process -- The cycle of innovation -- The question of "design" -- The anatomy of sketching -- Clarity is not always the path to enlightenment -- The larger family of renderings -- Experience design vs interface design -- Sketching interaction -- Sketches are not prototypes -- Where is the user in all of this? -- You make that sound like a negative thing -- If someone made a sketch in the forest and nobody saw it ... -- The object of sharing -- Annotation: sketching on sketches -- Design thinking and ecology -- The second worst thing that can happen -- A river runs through it -- 2: Stories of methods and madness -- From thinking on to acting on -- The wonderful Wizard of Oz -- Chameleon: from wizardry to smoke-and-mirrors -- Le Bricolage: cobbling things together -- It was a dark and stormy night ... -- Visual story telling -- Simple animation -- Shoot the mime -- Sketch-a-move -- Extending interaction: real and illusion -- The bifocal display -- Video envisionment -- Interacting with paper -- Are you talking to me?
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Item type Current library Call number Copy number Status Notes Date due Barcode
Books Books Female Library
TS171 .B89 2007 (Browse shelf (Opens below)) 1 Available STACKS 51952000082965
Books Books Main Library
TS171 .B89 2007 (Browse shelf (Opens below)) 1 Available STACKS 51952000063223

Includes bibliographical references (p. 422-435) and index.

1: Design as dreamcatcher -- Design for the wild -- Case study: apple, design, and business -- The bossy rule -- A snapshot of today -- The role of design -- A sketch of the process -- The cycle of innovation -- The question of "design" -- The anatomy of sketching -- Clarity is not always the path to enlightenment -- The larger family of renderings -- Experience design vs interface design -- Sketching interaction -- Sketches are not prototypes -- Where is the user in all of this? -- You make that sound like a negative thing -- If someone made a sketch in the forest and nobody saw it ... -- The object of sharing -- Annotation: sketching on sketches -- Design thinking and ecology -- The second worst thing that can happen -- A river runs through it -- 2: Stories of methods and madness -- From thinking on to acting on -- The wonderful Wizard of Oz -- Chameleon: from wizardry to smoke-and-mirrors -- Le Bricolage: cobbling things together -- It was a dark and stormy night ... -- Visual story telling -- Simple animation -- Shoot the mime -- Sketch-a-move -- Extending interaction: real and illusion -- The bifocal display -- Video envisionment -- Interacting with paper -- Are you talking to me?

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