Software engineering and computer games / Rudy Rucker.

By: Rucker, Rudy v. B. (Rudy von Bitter), 1946-Material type: TextTextPublisher: Harlow, England ; New York : Addison-Wesley, 2003Description: xxxv, 608 p. : ill. ; 24 cmISBN: 0201767910 (alk. paper); 9780201767919 (alk. paper)Subject(s): Software engineering | Computer games -- ProgrammingDDC classification: 005.1 LOC classification: QA76.758 | .R83 2003
Contents:
Pt. I. Software Engineering and Computer Games -- Ch. 1. Projects and games -- Ch. 2. Basics of software engineering -- Ch. 3. The Pop Framework -- Ch. 4. Object-oriented software engineering -- Ch. 5. Software design patterns -- Ch. 6. Animation -- Ch. 7. Simulating physics -- Ch. 8. Critters -- Ch. 9. Sprites -- Ch. 10. Games -- Ch. 11. Collisions -- Ch. 12. Listeners -- Ch. 13. Shooters and bullets -- Ch. 14. 2D shooting games -- Ch. 15. 3D shooting games -- Ch. 16. Sports games -- Ch. 17. Selection games -- Ch. 18. Interesting worlds -- Ch. 19. More ideas for games -- Pt. II. Software Engineering and Computer Games Reference -- Ch. 20. Using Microsoft Visual Studio -- Ch. 21. Tools for software engineering -- Ch. 22. Topics in C++ -- Ch. 23. Programming Windows with MFC -- Ch. 24. 2D and 3D graphics -- Ch. 25. Windows graphics -- Ch. 26. OpenGL graphics -- Ch. 27. Menus and toolbars -- Ch. 28. Mouse, cursors, and keyboard -- Ch. 29. Serialization -- Ch. 30. Sound -- Ch. 31. Bitmaps -- App. A. The Windows keycodes -- App. B. The Pop help file -- App. C. Summary of the controls for Visual Studio.
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Item type Current library Call number Copy number Status Notes Date due Barcode
Books Books Female Library
QA76.758 .R83 2003 (Browse shelf (Opens below)) 1 Available STACKS 51952000094067
Books Books Main Library
QA76.758 .R83 2003 (Browse shelf (Opens below)) 1 Available STACKS 51952000121718

Includes index.

Includes bibliographical references and index.

Pt. I. Software Engineering and Computer Games -- Ch. 1. Projects and games -- Ch. 2. Basics of software engineering -- Ch. 3. The Pop Framework -- Ch. 4. Object-oriented software engineering -- Ch. 5. Software design patterns -- Ch. 6. Animation -- Ch. 7. Simulating physics -- Ch. 8. Critters -- Ch. 9. Sprites -- Ch. 10. Games -- Ch. 11. Collisions -- Ch. 12. Listeners -- Ch. 13. Shooters and bullets -- Ch. 14. 2D shooting games -- Ch. 15. 3D shooting games -- Ch. 16. Sports games -- Ch. 17. Selection games -- Ch. 18. Interesting worlds -- Ch. 19. More ideas for games -- Pt. II. Software Engineering and Computer Games Reference -- Ch. 20. Using Microsoft Visual Studio -- Ch. 21. Tools for software engineering -- Ch. 22. Topics in C++ -- Ch. 23. Programming Windows with MFC -- Ch. 24. 2D and 3D graphics -- Ch. 25. Windows graphics -- Ch. 26. OpenGL graphics -- Ch. 27. Menus and toolbars -- Ch. 28. Mouse, cursors, and keyboard -- Ch. 29. Serialization -- Ch. 30. Sound -- Ch. 31. Bitmaps -- App. A. The Windows keycodes -- App. B. The Pop help file -- App. C. Summary of the controls for Visual Studio.

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