TY - BOOK AU - Schott,Gareth TI - Violent games: rules, realism and effect T2 - Approaches to digital game studies SN - 9781628925623 (hardback) AV - GV1469.34.V56 S45 2016 U1 - 794.8 23 PY - 2016/// CY - New York PB - Bloomsbury Academic KW - Violence in video games KW - Video games KW - Social aspects KW - Electronic games KW - GAMES / Video & Electronic KW - bisacsh KW - SOCIAL SCIENCE / Media Studies KW - SOCIAL SCIENCE / Violence in Society N1 - Includes bibliographical references and index; Violence from games -- Games as violence -- Re-framing games -- Indexicality and realism (in action) -- Player control, obligation, and orientation -- Performativity and violence -- Violence as spectacle -- Compulsion, cues, and fixed outcomes -- Bibliography -- Index N2 - "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"-- UR - http://www.netread.com/jcusers2/bk1388/623/9781628925623/image/lgcover.9781628925623.jpg ER -