EICS '10 : proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems : June 19-23, 2010, Berlin, Germany / EICS 2010 Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems sponsored by ACM SIGCHI ; supported by IFIP WG 2.7/13.4, Deutsche Telekom Laboratories, RedWhale Software. - New York : Assoication for Computing Machinery, 2010. - xii, 375 p. : ills. ; 28 cm.

"ACM Order Number 6091001"-verso title page.

Includes bibliographical references and index.

pt. I. Supporting context and Inference. Bridging models and systems at runtime to build adaptive user interfaces ; Software refactoring process for adaptive user-interface composition ; How assessing plasticity design choices can improve UI quality: A case study ; Using ensembles of decision trees to automate repetitive tasks in web applications ; Xplain: An editor for building self-explanatory user interfaces by model-driven engineering -- pt. II. Tool support for interface development. Increasing the automation of a toolkit without reducing its abstraction and user-interface flexibility ; User interface design by sketching: A complexity analysis of widget representations ; An automated routing for menu structure optimization ; Sketched menu: A tabletop-menu technique for GUI object creation ; Magellan, an evolutionary system to foster user interface design creativity ; MoPeDT - features and evaluation of a user-centred prototyping tool ; Digisketch: Taming anoto technology on LCDs ; WebWOZ: A wizard of oz prototyping framework -- pt. III. Specifying interactive systems. Improving modularity and usability of interactive systems with malai ; COMM notation for specifying collaborative and multimodal interactive systems ; Representations for an iterative resource-based design approach -- pt. IV. Modeling for analysis of interactive systems. User interface model discovery: Towards a generic approach ; Taxonomy proposal for the description of accidents and incidents in the electrical systems operation ; Beyond modelling: An integrated environment supporting co-execution of tasks and systems models ; Developing usability studies via formal models Uls ; The GUIsurfer tool: Towards a language independent approach to reverse engineering GUI code -- pt. V. Interaction techniques and technologies. Feasible database querying using a visual end-user approach ; Letras: An architecture and framework for ubiquitous pen-and-paper interaction ; Adapting existing applications to support new interaction technologies: Technical and usability issues ; Semantic awareness through computer vision. -- pt. VI. Collaboration, business, and web orchestration. Collaboratively maintaining semantic consistency of heterogeneous concepts towards a common concept set ; Exploiting web service annotations in model-based user interface development ; Mixed-focus collaboration without compromising individual or group work ; Virtual collaborative environments with distributed multitouch support ; Aligning business goals and user goals by engineering hedonic quality ; Activity-centric support for weakly-structured business processes -- Posters. Service discovery supported by task models ; Design pattern TRABing: Touchscreen-based input technique for people affected by intention tremor ; Model-driven GUI & Interaction design using emulation ; Using the mobile application EDDY for gathering user information in the requirement analysis ; History-based device graphical user-interfaces ; Bridging the gap: empowering use cases with task models ; UsabML: Formalising the exchange of usability finding -- Demonstrations. Seamless integration of heterogeneous UI components ; Development of context-adaptive applications on the basis of runtime user interface models ; A demonstration of the flexibility of widget generation -- Doctoral Consortium. Interactive model driven graphical user interface generation ; Understanding the influence of 3D virtual worlds on perceptions of 2D e-commerce websites ; Integrating end-user support and negotiations to specify requirements for context-based adaptations in a collaboration environment ; The fluid software metadata framework (FSM) ; A model-and pattern-based approach for development of user interfaces of interactive systems ; Self-explanatory user interfaces by model-driven engineering ; The triad-based design of rich user interfaces for internet applications ; Towards an evolutionary framework for agile requirements elicitation ; UI generation from task, domain and user models: The DB-USE Approach ; DOM Tree estimation and computation: Overview of a new web content adaptation system -- Workshops. User interface eXtensible markup language ; Design and engineering of game-like virtual and multimodal environments ; Engineering patterns for multi-touch interfaces ; Pattern-driven engineering of interactive computing systems (PEICS) -- Tutorials. Bringing users' conceptual models into design: An introduction to CASSM analysis ; Model a discourse and transform it to your user interface ; Mastering use cases: Capturing functional requirements for interactive applications.

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User interfaces (Computer systems)--Congresses.