An introduction to programming and object-oriented design using Java - Nino, Jaime; Hosch, Frederick A. (Hoboken, NJ : J. Wiley, 2008)
Introduction to object-oriented software design -- Chapter 1. Data abstraction: introductory concepts -- Chapter 2. Defining a simple class -- Chapter 3. Designing interacting classes -- Chapter 4. Conditions -- Chapter 5. Programming by contract -- Chapter 6. Testing -- Chapter 7. Building a text-based user interface -- Chapter 8. The software life cycle: building a complete system -- Chapter 9. Specifying clients: interfaces -- Chapter 10. Class extension and inheritance -- Chapter 11. Modeling with abstraction -- Chapter 12. Lists -- Chapter 13. Arrays -- Chapter 14. Sorting and searching -- Chapter 15. Failures and exceptions -- Chapter 16. Stream i/o -- Chapter 17. Building a graphical user interface -- Chapter 18. Integrating user interface and model: the Model-View-Controller pattern -- Chapter 19. Recursion -- Chapter 20. Generic structures -- Chapter 21. Implementing lists: linked implementations -- Chapter 22. Iterators -- Supplement a: Systems and software -- Supplement b: Programming errors -- Supplement c: Applets -- Supplement d: Enumerations types: the rest of the story -- Appendix i. Compiling, executing, and documenting -- Appendix ii. DrJava -- Appendix iii. Controls and basic Latin: the first 128 Unicode characters -- glossary -- references -- index.
Includes bibliographical references (p. 997-998) and index.
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Keywords: Object-oriented programming (Computer science); Java (Computer program language)