Millington, Ian.

Artificial intelligence for games / Ian Millington. - San Francisco, CA : Morgan Kaufmann Publishers, c2006. - xxxv, 856 p. : ill. ; 25 cm. + 1 CD-ROM (4 3/4 in.) in pocket. - Morgan Kaufmann series in interactive 3D technology . - Morgan Kaufmann series in interactive 3D technology. .

Contents of CD-ROM: source code and demonstration software based upon a commercial body of AL algorithms and techniques available to book purchasers.

Includes bibliographical references (p. 829-833) and index.

Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.



9780124977822 (acid-free paper) 0124977820 (acid-free paper) 9780123736611 (CD-ROM) 0123736617 (CD-ROM)

2006299120


Computer games--Programming.
Computer animation.
Artificial intelligence.

QA76.76.C672 / M549 2006

794.8/1526