Artificial intelligence for games /
Ian Millington.
- San Francisco, CA : Morgan Kaufmann Publishers, c2006.
- xxxv, 856 p. : ill. ; 25 cm. + 1 CD-ROM (4 3/4 in.) in pocket.
- Morgan Kaufmann series in interactive 3D technology .
- Morgan Kaufmann series in interactive 3D technology. .
Contents of CD-ROM: source code and demonstration software based upon a commercial body of AL algorithms and techniques available to book purchasers.
Includes bibliographical references (p. 829-833) and index.
Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.