Glazer, Joshua L.,

Multiplayer game programming : architecting networked games / Joshua Glazer, Sanjay Madhav. - xvi, 365 pages : illustrations (some color) ; 23 cm - Addison-Wesley game design and development series . - Addison-Wesley game design and development series. .

Includes bibliographical references and index.

Overview of networked games -- The internet -- Berkeley sockets -- Object serialization -- Object replication -- Network topologies and sample games -- Latency, jitter, and reliability -- Improved latency handling -- Scalability -- Security -- Real-world engines -- Gamer services -- Cloud hosting dedicated servers.

0134034309 9780134034300

2015950053


Computer games--Programming.
Computer games--Programming.

QA76.76.C672 / G53 2016

794.8/1526