Multiplayer game programming : architecting networked games /
Joshua Glazer, Sanjay Madhav.
- xvi, 365 pages : illustrations (some color) ; 23 cm
- Addison-Wesley game design and development series .
- Addison-Wesley game design and development series. .
Includes bibliographical references and index.
Overview of networked games -- The internet -- Berkeley sockets -- Object serialization -- Object replication -- Network topologies and sample games -- Latency, jitter, and reliability -- Improved latency handling -- Scalability -- Security -- Real-world engines -- Gamer services -- Cloud hosting dedicated servers.