Sketching user experiences : getting the design right and the right design /
Bill Buxton.
- Amsterdam ; Boston : Elsevier/Morgan Kaufmann, c2007.
- 445 p. : ill. (chiefly col.) ; 24 cm.
Includes bibliographical references (p. 422-435) and index.
1: Design as dreamcatcher -- Design for the wild -- Case study: apple, design, and business -- The bossy rule -- A snapshot of today -- The role of design -- A sketch of the process -- The cycle of innovation -- The question of "design" -- The anatomy of sketching -- Clarity is not always the path to enlightenment -- The larger family of renderings -- Experience design vs interface design -- Sketching interaction -- Sketches are not prototypes -- Where is the user in all of this? -- You make that sound like a negative thing -- If someone made a sketch in the forest and nobody saw it ... -- The object of sharing -- Annotation: sketching on sketches -- Design thinking and ecology -- The second worst thing that can happen -- A river runs through it -- 2: Stories of methods and madness -- From thinking on to acting on -- The wonderful Wizard of Oz -- Chameleon: from wizardry to smoke-and-mirrors -- Le Bricolage: cobbling things together -- It was a dark and stormy night ... -- Visual story telling -- Simple animation -- Shoot the mime -- Sketch-a-move -- Extending interaction: real and illusion -- The bifocal display -- Video envisionment -- Interacting with paper -- Are you talking to me?