Your search returned 28 results.

21.
Players making decisions : game design essentials and the art of understanding your players / Zack Hiwiller.

by Hiwiller, Zack [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Berkeley : New Riders, 2016Availability: Items available for loan: Main LibraryCall number: GV1469 .H59 2016 (1), Female LibraryCall number: GV1469 .H59 2016 (1).

22.
Programming game AI by example / Mat Buckland.

by Buckland, Mat.

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Plano, Tex. : Wordware Pub., 2005Online access: Table of contents Availability: Items available for loan: Main LibraryCall number: QA76.76 .C672 B85 2005 (1), Female LibraryCall number: QA76.76 .C672 B85 2005 (1).

23.
Situated language and learning : a critique of traditional schooling / James Paul Gee.

by Gee, James Paul.

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: New York : Routledge, 2004Availability: Items available for loan: Main LibraryCall number: P40.8 .G44 2004 (1), Female LibraryCall number: P40.8 .G44 2004 (1).

24.
Software engineering and computer games / Rudy Rucker.

by Rucker, Rudy v. B. (Rudy von Bitter), 1946-.

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Harlow, England ; New York : Addison-Wesley, 2003Availability: Items available for loan: Main LibraryCall number: QA76.758 .R83 2003 (1), Female LibraryCall number: QA76.758 .R83 2003 (1).

25.
Software engineering for game developers / John P. Flynt with Omar Salem.

by Flynt, John P | Salem, Omar.

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boston, Mass. : Thomson/Course Technology, 2005Availability: Items available for loan: Main LibraryCall number: QA76.76 .C672 F592 2005 (1), Female LibraryCall number: QA76.76 .C672 F592 2005 (1).

26.
Violent games : rules, realism and effect / Gareth Schott.

by Schott, Gareth [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: New York : Bloomsbury Academic, 2016Online access: Cover image Availability: Items available for loan: Main LibraryCall number: GV1469.34.V56 .S45 2016 (1), Female LibraryCall number: GV1469.34.V56 .S45 2016 (1).

27.
Wargames handbook : how to play and design commercial and professional wargames / James F. Dunnigan.

by Dunnigan, James F.

Edition: 3rd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: San Jose, Calif. : Writers Club Press, c2000Availability: Items available for loan: Main LibraryCall number: GV1469.35 .W27 D85 2000 (1).

28.
Why games are good for business : how to leverage the power of serious games, gamification and simulations / Helen Routledge.

by Routledge, Helen [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Houndmills, Basingstoke, Hampshire ; New York, NY : Palgrave Macmillan, 2016Availability: Items available for loan: Main LibraryCall number: HD30.26 .R68 2016 (1), Female LibraryCall number: HD30.26 .R68 2016 (1).