Artificial intelligence for games / Ian Millington.
Material type:
TextSeries: Morgan Kaufmann series in interactive 3D technology: Publisher: San Francisco, CA : Morgan Kaufmann Publishers, c2006Description: xxxv, 856 p. : ill. ; 25 cm. + 1 CD-ROM (4 3/4 in.) in pocketISBN: 9780124977822 (acid-free paper); 0124977820 (acid-free paper); 9780123736611 (CD-ROM); 0123736617 (CD-ROM)Subject(s): Computer games -- Programming | Computer animation | Artificial intelligenceDDC classification: 794.8/1526 LOC classification: QA76.76.C672 | M549 2006Online resources: Publisher description Complete source code library available at www.ai4g.com website.| Item type | Current library | Call number | Copy number | Status | Notes | Date due | Barcode |
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Female Library | QA76.76 .C672 M549 2006 (Browse shelf (Opens below)) | 1 | Available | STACKS | 51952000077190 | |
Books
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Main Library | QA76.76 .C672 M549 2006 (Browse shelf (Opens below)) | 1 | Available | STACKS | 51952000054627 |
Contents of CD-ROM: source code and demonstration software based upon a commercial body of AL algorithms and techniques available to book purchasers.
Includes bibliographical references (p. 829-833) and index.
Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.
Complete source code library available at www.ai4g.com website.
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