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010 _a 2015025763
040 _aDLC
_beng
_erda
_cDLC
_dYDX
_dBDX
_dBTCTA
_dYDXCP
_dOCLCF
_dCDX
_dBKL
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_dCSAIL
020 _a9781137448965
_qhardback
020 _a1137448962
_qhardback
035 _a(OCoLC)913712196
037 _bPalgrave Macmillan, C/O Springer 233 Spring st, New York, NY, USA, 10013, (212)4601500
_nSAN 203-2228
042 _apcc
050 0 0 _aHD30.26
_b.R68 2016
082 0 0 _a658.4/033
_223
100 1 _aRoutledge, Helen,
_eauthor.
245 1 0 _aWhy games are good for business :
_bhow to leverage the power of serious games, gamification and simulations /
_cHelen Routledge.
264 1 _aHoundmills, Basingstoke, Hampshire ;
_aNew York, NY :
_bPalgrave Macmillan,
_c2016.
300 _axvii, 215 pages ;
_c23 cm
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 0 0 _aMachine-generated contents note:
_g1.
_tSerious Games -- What, Why, How and Who? --
_tAre games really the sophisticated training solution I'm looking for? --
_tPersonal motivations --
_tSo why now? --
_tIf you only read one section of this book, make it this one! --
_tSo who's using them? --
_tEducation --
_tEnvironmentalism --
_tCrowdsourcing problem-solving/information --
_tSo where's the evidence? --
_tSummary --
_g2.
_tIf I "Feel" It -- I Remember It --
_tThe complexity of games --
_tMore popular than ever --
_tChoice --
_tFeedback --
_tPacing --
_tPractice --
_tEnjoyment or fun --
_tReadiness --
_tThe state of flow --
_tSummary --
_g3.
_tSo What Can You Do with Serious Games? --
_tProcess: The Shell Process End 2 End Demonstration --
_tService: Gaming mechanics in practice: developing McDonald's award-winning till-training game --
_tCharity: The Butterfly Project --
_tFinancial retail: Simulations for banking professionals --
_tVocational education: Using virtual and augmented reality --
_tHealth care: The Harm Free Game and The Dysphagia Game --
_tMedical: Remission --
_tMarket research: a face-to-face training simulation --
_tDental technology: Digital and board games for dental technicians --
_g4.
_tA Look Behind the Scenes --
_tResponding to a request for proposal --
_tSetting up your team --
_tDesigning the solution --
_tConcept development --
_tHigh-level design --
_tDetailed functional design --
_tApplication development --
_tUser acceptance testing --
_tLaunch --
_tCreating a buzz! --
_tWrapping up --
_tTop tips from those who have been there and done it! --
_tBug reporting guidelines --
_g5.
_tThe Case for Genuinely Blended Learning --
_tOrigins --
_tIt is to do with learning styles --
_tIt is to do with technology --
_tCreating a true blend --
_tExperiences creating blended programs --
_tWhat does blended learning mean to you? --
_g6.
_tHow Was It for You? --
_tReturn on investment vs return on engagement --
_tSo where's the evidence? --
_tSummary --
_g7.
_tMaking a Difference to YOU --
_tCame and digital literacy --
_tCorporate training --
_tEducation --
_tHealth and crowdsourcing of information --
_tThe third sector --
_g8.
_tDon't Be a Technology Magpie --
_tThe pace of change --
_tLeverage what you have --
_tDon't get swept up in the hype --
_tSummary --
_g9.
_tHow to Get Involved -- Next Steps for Your Organization --
_tThe quality plan --
_tRoles, responsibilities and accountabilities --
_tDevelopment checklist --
_tProcess checklist --
_tBudget guidelines --
_tBuilding harmonious development relationships --
_tCommon areas of contention between clients and vendors --
_g10.
_tWhat's Next for Serious Games? --
_tThe rise and rise of Serious Games --
_tEnabling practice and empowering learners in education --
_tGamification --
_tVirtual reality --
_tAugmented reality --
_txAPI -- the new standard for tracking --
_tConcluding thoughts.
650 0 _aManagement games.
650 0 _aEducational games.
650 0 _aGame theory.
650 0 _aStrategic planning.
650 0 _aManagement
_xSimulation methods.
650 7 _aEducational games.
_2fast
_0(OCoLC)fst00903467
650 7 _aGame theory.
_2fast
_0(OCoLC)fst00937501
650 7 _aManagement games.
_2fast
_0(OCoLC)fst01007265
650 7 _aManagement
_xSimulation methods.
_2fast
_0(OCoLC)fst01007227
650 7 _aStrategic planning.
_2fast
_0(OCoLC)fst01134371
650 7 _aPlanspiel
_2gnd
650 7 _aSpieltheorie
_2gnd
650 7 _aStrategisches Management
_2gnd
650 7 _aGamification
_2gnd
938 _aBrodart
_bBROD
_n113488343
938 _aBaker and Taylor
_bBTCP
_nBK0017522010
938 _aYBP Library Services
_bYANK
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938 _aCoutts Information Services
_bCOUT
_n31836932
938 _aYBP Library Services
_bYANK
_n12921589
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