| 000 | 02277cam a22003494a 4500 | ||
|---|---|---|---|
| 001 | u5982 | ||
| 003 | SA-PMU | ||
| 005 | 20210418123806.0 | ||
| 008 | 040621s2004 maua b 001 0 eng | ||
| 010 | _a 2004014450 | ||
| 040 |
_aDLC _beng _cDLC _dYDX _dUKM _dEYE _dBAKER _dCOO _dGK8 _dYDXCP _dBTCTA _dIG# _dCQU _dTEX _dOCLCQ _dPCT _dTXBXL _dBDX |
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| 020 | _a1578519497 (alk. paper) | ||
| 020 | _a9781578519491 (alk. paper) | ||
| 035 | _a(OCoLC)55870993 | ||
| 042 | _apcc | ||
| 050 | 0 | 0 |
_aGV1469.3 _b.B43 2004 |
| 082 | 0 | 0 |
_a794.8 _222 |
| 100 | 1 | _aBeck, John C. | |
| 245 | 1 | 0 |
_aGot game : _bhow the gamer generation is reshaping business forever / _cJohn C. Beck, Mitchell Wade. |
| 260 |
_aBoston : _bHarvard Business School Press, _cc2004. |
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| 300 |
_ax, 202 p. : _bill. ; _c25 cm. |
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| 504 | _aIncludes bibliographical references and index. | ||
| 505 | 0 | _aIntroduction: Planet of the Rotting Minds? ... How Video Games Forged the Next Baby Boom -- Space Invader: How Games Became So Important Without the Rest of Us Noticing -- Sex, Violence, and Stereotypes: What We Worry About In Games ... And Why We Don't Need To -- Not the Real World: How the Experience of Gaming Differs From Just About Everything Else ... and Why That Makes Gamers Different -- Want 'Tude With That?: How Gamers' Values and Skills Shape Their Professional Performance -- Play Nice: After All That Time Alone, Can Gamers Be Great Team Players? -- Win or Go Home: How Video Games Built ROI Into This Generation's DNA -- Gamers On Top: What To Expect From Gamers as Executives -- Press Start to Continue: What's Next For Gamers--and Us. | |
| 520 | _aThe Biggest Factor Shaping the future of business is small enough to fit in a teenager's hand. That factor is video games - and though most of us dismiss gaming as a waste of time, more than ninety million people are ready to prove us wrong. Got Game reveals the profound impact that the "gamer generation" (already bigger than the baby boom) will have on the future of business. | ||
| 650 | 0 |
_aVideo gamers _xPsychology. |
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| 650 | 0 | _aVideo gamers as businesspeople. | |
| 700 | 1 | _aWade, Mitchell. | |
| 856 | 4 | 1 |
_3Table of contents _uhttp://catdir.loc.gov/catdir/toc/ecip0419/2004014450.html |
| 942 | _cBOOK | ||
| 994 |
_aZ0 _bSUPMU |
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| 596 | _a1 2 | ||
| 999 |
_c4692 _d4692 |
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