| 000 | 02333cam a2200325 a 4500 | ||
|---|---|---|---|
| 001 | u5356 | ||
| 003 | SA-PMU | ||
| 005 | 20210418124046.0 | ||
| 008 | 080503s2008 njua b 001 0 eng | ||
| 010 | _a 2008273614 | ||
| 040 |
_aDLC _cDLC _dUKM _dBTCTA _dBAKER _dYDXCP _dWAU _dCWI |
||
| 020 | _a9780470128718 (pbk. : acid-free paper) | ||
| 020 | _a0470128712 (pbk. : acid-free paper) | ||
| 035 | _a(OCoLC)166367860 | ||
| 050 | 0 | 0 |
_aQA76.64 _b.N57 2008 |
| 082 | 0 | 4 |
_a005.133 _222 |
| 100 | 1 | _aNino, Jaime. | |
| 245 | 1 | 3 |
_aAn introduction to programming and object-oriented design using Java / _cJaime NiƱo, Frederick A. Hosch. |
| 250 | _a3rd ed. | ||
| 260 |
_aHoboken, NJ : _bJ. Wiley, _cc2008. |
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| 300 |
_axxix, 1009 p. : _bill. ; _c24 cm. |
||
| 504 | _aIncludes bibliographical references (p. 997-998) and index. | ||
| 505 | 0 | _aIntroduction to object-oriented software design -- Chapter 1. Data abstraction: introductory concepts -- Chapter 2. Defining a simple class -- Chapter 3. Designing interacting classes -- Chapter 4. Conditions -- Chapter 5. Programming by contract -- Chapter 6. Testing -- Chapter 7. Building a text-based user interface -- Chapter 8. The software life cycle: building a complete system -- Chapter 9. Specifying clients: interfaces -- Chapter 10. Class extension and inheritance -- Chapter 11. Modeling with abstraction -- Chapter 12. Lists -- Chapter 13. Arrays -- Chapter 14. Sorting and searching -- Chapter 15. Failures and exceptions -- Chapter 16. Stream i/o -- Chapter 17. Building a graphical user interface -- Chapter 18. Integrating user interface and model: the Model-View-Controller pattern -- Chapter 19. Recursion -- Chapter 20. Generic structures -- Chapter 21. Implementing lists: linked implementations -- Chapter 22. Iterators -- Supplement a: Systems and software -- Supplement b: Programming errors -- Supplement c: Applets -- Supplement d: Enumerations types: the rest of the story -- Appendix i. Compiling, executing, and documenting -- Appendix ii. DrJava -- Appendix iii. Controls and basic Latin: the first 128 Unicode characters -- glossary -- references -- index. | |
| 650 | 0 | _aObject-oriented programming (Computer science) | |
| 650 | 0 | _aJava (Computer program language) | |
| 700 | 1 | _aHosch, Frederick A. | |
| 942 | _cBOOK | ||
| 994 |
_aZ0 _bSUPMU |
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| 596 | _a1 2 | ||
| 999 |
_c5998 _d5998 |
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