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008 150525s2016 nyua b 001 0 eng d
010 _a 2015950053
040 _aYDXCP
_beng
_erda
_cYDXCP
_dBTCTA
_dBDX
_dOCLCQ
_dCDX
_dCUI
_dTXI
_dOCLCF
_dNYP
020 _a0134034309
_q(paperback)
020 _a9780134034300
_q(paperback)
035 _a(OCoLC)910088623
050 4 _aQA76.76.C672
_bG53 2016
082 0 4 _a794.8/1526
_223
100 1 _aGlazer, Joshua L.,
_eauthor.
245 1 0 _aMultiplayer game programming :
_barchitecting networked games /
_cJoshua Glazer, Sanjay Madhav.
264 1 _aNew York, N.Y. :
_bAddison-Wesley,
_cc2016.
300 _axvi, 365 pages :
_billustrations (some color) ;
_c23 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 1 _aAddison-Wesley game design and development series
504 _aIncludes bibliographical references and index.
505 0 _aOverview of networked games -- The internet -- Berkeley sockets -- Object serialization -- Object replication -- Network topologies and sample games -- Latency, jitter, and reliability -- Improved latency handling -- Scalability -- Security -- Real-world engines -- Gamer services -- Cloud hosting dedicated servers.
650 0 _aComputer games
_xProgramming.
650 7 _aComputer games
_xProgramming.
_2fast
_0(OCoLC)fst00872114
700 1 _aMadhav, Sanjay,
_eauthor.
830 0 _aAddison-Wesley game design and development series.
938 _aBrodart
_bBROD
_n112928439
938 _aBaker and Taylor
_bBTCP
_nBK0017153045
938 _aYBP Library Services
_bYANK
_n12433245
938 _aCoutts Information Services
_bCOUT
_n31596053
029 1 _aAU@
_b000056789339
942 _cBOOK
994 _aZ0
_bSUPMU
948 _hNO HOLDINGS IN SUPMU - 47 OTHER HOLDINGS
596 _a1 2
999 _c7586
_d7586