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008 110512s2012 njua b 001 0 eng
010 _a 2011020611
040 _aDLC
_beng
_cDLC
_dYDX
_dYDXCP
_dUKMGB
_dBDX
_dE7B
_dBTCTA
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015 _aGBB1D9746
_2bnb
016 7 _a015986601
_2Uk
019 _a749854593
_a784017563
_a797220071
020 _a9781118084144
_q(cloth ;
_qalk. paper)
020 _a1118084144
_q(cloth ;
_qalk. paper)
035 _a(OCoLC)723530754
_z(OCoLC)749854593
_z(OCoLC)784017563
_z(OCoLC)797220071
042 _apcc
050 0 0 _aNA2728
_b.P46 2012
082 0 0 _a720.285/536
_223
100 1 _aPeña, William.
245 1 0 _aProblem seeking :
_ban architectural programming primer /
_cWilliam M. Peña, Steven A. Parshall.
246 3 0 _aArchitectural programming primer
250 _a5th ed.
260 _aHoboken, N.J. :
_bJohn Wiley & Sons,
_c2012.
300 _axi, 274 pages :
_billustrations ;
_c22 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references (pages 265-266) and index.
520 _aThis book lays out a five-step procedure that teams can follow when programming any building or series of buildings, from a small house to a hospital complex. This simple yet comprehensive process encompasses the entire range of factors that influence the designs of the buildings. -- BACK COVER.
505 0 _apt. One Problem Seeking An Architectural Programming Primer -- Overview -- Primer -- Search -- Programmers and Designers -- Analysis and Synthesis -- Separation -- Interface -- Process -- Five Steps -- Procedure -- Considerations -- Whole Problem -- Four Considerations -- Framework -- nformation -- Information Index Matrix -- Organizing Information -- Two-Phase Process -- Data Clog -- Processing and Discarding -- Participation -- User on Team -- Effective Group Action -- Team -- Participatory Process -- Background Information -- Decision Making -- Communication -- Steps -- Establish Goals -- Collect and Analyze Facts -- Uncover and Test Concepts -- Determine Needs -- Cost Estimate Analysis -- Abstract to the Essence -- State the Problem -- Summary -- Programming Principles -- pt. Two How to Use the Method -- Introduction -- Definitions and Examples -- On Theory and Process -- On Considerations -- On Goals -- On Facts -- On Concepts -- On Needs -- On Problem Statements -- Programming Procedures -- Establish Goals -- Collect and Analyze Facts -- Uncover and Test Concepts -- Determine Needs -- State the Problem -- Programming Activities -- Typical Programming Activities -- Four Degrees of Sophistication -- Variable Conditions -- How to Simplify Design Problems -- Useful Techniques -- Data Management -- Questionnaires -- Interviews and Work Sessions -- Audio- and Videoconferencing -- Functional Relationship Analysis -- Gaming and Simulation -- Space Lists -- Program Development -- Brown Sheets and Visualization -- Analysis Cards and Wall Displays -- Electronic White Boards and Flip Charts -- Electronic Presentations -- Programming Reports -- Program Evaluation -- Building Evaluation.
650 0 _aArchitecture
_xData processing.
650 7 _aArchitecture
_xData processing.
_2fast
_0(OCoLC)fst00813401
650 4 _aArquitectura
_xProcesamiento de datos.
700 1 _aParshall, Steven,
_d1951-
938 _aBrodart
_bBROD
_n13516469
_c$55.00
938 _aBaker and Taylor
_bBTCP
_nBK0010126323
938 _aCoutts Information Services
_bCOUT
_n17855988
938 _aebrary
_bEBRY
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938 _aWorldwide Books
_bWWBK
_n148051
938 _aYBP Library Services
_bYANK
_n7280083
029 1 _aAU@
_b000046981753
029 1 _aNZ1
_b14825376
942 _cBOOK
994 _aZ0
_bSUPMU
948 _hNO HOLDINGS IN SUPMU - 97 OTHER HOLDINGS
596 _a1
999 _c8775
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