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| 001 | u11290 | ||
| 003 | SA-PMU | ||
| 005 | 20210418124618.0 | ||
| 008 | 110512s2012 njua b 001 0 eng | ||
| 010 | _a 2011020611 | ||
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_a015986601 _2Uk |
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_a9781118084144 _q(cloth ; _qalk. paper) |
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| 020 |
_a1118084144 _q(cloth ; _qalk. paper) |
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| 035 |
_a(OCoLC)723530754 _z(OCoLC)749854593 _z(OCoLC)784017563 _z(OCoLC)797220071 |
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| 042 | _apcc | ||
| 050 | 0 | 0 |
_aNA2728 _b.P46 2012 |
| 082 | 0 | 0 |
_a720.285/536 _223 |
| 100 | 1 | _aPeña, William. | |
| 245 | 1 | 0 |
_aProblem seeking : _ban architectural programming primer / _cWilliam M. Peña, Steven A. Parshall. |
| 246 | 3 | 0 | _aArchitectural programming primer |
| 250 | _a5th ed. | ||
| 260 |
_aHoboken, N.J. : _bJohn Wiley & Sons, _c2012. |
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| 300 |
_axi, 274 pages : _billustrations ; _c22 cm |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_aunmediated _bn _2rdamedia |
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| 338 |
_avolume _bnc _2rdacarrier |
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| 504 | _aIncludes bibliographical references (pages 265-266) and index. | ||
| 520 | _aThis book lays out a five-step procedure that teams can follow when programming any building or series of buildings, from a small house to a hospital complex. This simple yet comprehensive process encompasses the entire range of factors that influence the designs of the buildings. -- BACK COVER. | ||
| 505 | 0 | _apt. One Problem Seeking An Architectural Programming Primer -- Overview -- Primer -- Search -- Programmers and Designers -- Analysis and Synthesis -- Separation -- Interface -- Process -- Five Steps -- Procedure -- Considerations -- Whole Problem -- Four Considerations -- Framework -- nformation -- Information Index Matrix -- Organizing Information -- Two-Phase Process -- Data Clog -- Processing and Discarding -- Participation -- User on Team -- Effective Group Action -- Team -- Participatory Process -- Background Information -- Decision Making -- Communication -- Steps -- Establish Goals -- Collect and Analyze Facts -- Uncover and Test Concepts -- Determine Needs -- Cost Estimate Analysis -- Abstract to the Essence -- State the Problem -- Summary -- Programming Principles -- pt. Two How to Use the Method -- Introduction -- Definitions and Examples -- On Theory and Process -- On Considerations -- On Goals -- On Facts -- On Concepts -- On Needs -- On Problem Statements -- Programming Procedures -- Establish Goals -- Collect and Analyze Facts -- Uncover and Test Concepts -- Determine Needs -- State the Problem -- Programming Activities -- Typical Programming Activities -- Four Degrees of Sophistication -- Variable Conditions -- How to Simplify Design Problems -- Useful Techniques -- Data Management -- Questionnaires -- Interviews and Work Sessions -- Audio- and Videoconferencing -- Functional Relationship Analysis -- Gaming and Simulation -- Space Lists -- Program Development -- Brown Sheets and Visualization -- Analysis Cards and Wall Displays -- Electronic White Boards and Flip Charts -- Electronic Presentations -- Programming Reports -- Program Evaluation -- Building Evaluation. | |
| 650 | 0 |
_aArchitecture _xData processing. |
|
| 650 | 7 |
_aArchitecture _xData processing. _2fast _0(OCoLC)fst00813401 |
|
| 650 | 4 |
_aArquitectura _xProcesamiento de datos. |
|
| 700 | 1 |
_aParshall, Steven, _d1951- |
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| 938 |
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_aWorldwide Books _bWWBK _n148051 |
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