000 | 01504cam a22003374a 4500 | ||
---|---|---|---|
001 | u2907 | ||
003 | SA-PMU | ||
005 | 20210418124624.0 | ||
008 | 040628s2005 txua b 001 0 eng | ||
010 | _a 2004015103 | ||
040 |
_aDLC _beng _cDLC _dOCLCQ _dBAKER _dBTCTA _dYDXCP _dIG# _dYOM _dMOF _dHEBIS _dDEBBG _dOCL _dOCLCQ _dZWZ _dDEBSZ |
||
020 | _a1556220782 (pbk.) | ||
020 | _a9781556220784 (pbk.) | ||
035 | _a(OCoLC)55797936 | ||
042 | _apcc | ||
050 | 0 | 0 |
_aQA76.76.C672 _bB85 2005 |
082 | 0 | 0 |
_a794.8/1526 _222 |
100 | 1 | _aBuckland, Mat. | |
245 | 1 | 0 |
_aProgramming game AI by example / _cMat Buckland. |
260 |
_aPlano, Tex. : _bWordware Pub., _c2005. |
||
300 |
_axxi, 495 p. : _bill. ; _c23 cm. |
||
504 | _aIncludes bibliographical references (p. 477-478) and index. | ||
505 | 0 | _aA math and physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation-simple soccer -- The secret life of graphs -- To script, or not to script, that is the question -- Raven: an overview -- Practical path planning -- Goal-driven agent behavior -- Fuzzy logic -- Appendix A: C++templates -- Appendix B: UML class diagrams -- Appendix C: Setting up your development environment. | |
650 | 0 |
_aComputer games _xDesign. |
|
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 | _aComputer graphics. | |
856 | 4 | 1 |
_3Table of contents _uhttp://catdir.loc.gov/catdir/toc/ecip0419/2004015103.html |
942 | _cBOOK | ||
994 |
_aZ0 _bSUPMU |
||
596 | _a1 2 | ||
999 |
_c8844 _d8844 |