International handbook of research on STEAM curriculum and pratice /
International handbook of research on Science, Technoogy, Enginerring, Arts, and Mathematics curriculum and pratice
edited by Stephen J. Farenga, Salvatore G. Garofalo, and Daniel Ness.
- pages cm
Includes bibliographical references and index.
"This comprehensive handbook delves into curriculum praxis, human development, and cognition within the contexts of the STEAM disciplines (science, technology, engineering, arts/architecture, and mathematics). Cutting-edge research will help educators identify best practice techniques for developing students' knowledge in STEAM subjects, as well as capture contemporary social and political issues within the STEAM context. Drawing on the work of over 50 international contributors, this volume covers both emergent and established areas of research, giving voice to newcomers to the field as well as perspectives from established experts. These areas are divided into four sections: Foundations, Content, Teaching and Learning Throughout the Lifespan, Equity and Enrichment, and Settings. Each topic is considered in both its historical and current context, with a focus on the interconnections between theory and practice. This book offers a first-of-its-kind overview of STEAM curriculum development, which will be especially useful to educational practitioners and researchers of STEAM subjects, as well as teacher educators overseeing STEAM Education. This resource will also be useful for K-12 school and institutional libraries as reference material, and curriculum specialists and administrators seeking to identify methods of best educational practices within STEAM"-- Provided by publisher.
9781032564258 9781032564265
2025000053
Science--Study and teaching
Technology--Study and teaching
Engineering--Study and teaching
Arts--Study and teaching
Mathematics--Study and teaching
Q181 .I58 2025
507.1/2
Includes bibliographical references and index.
"This comprehensive handbook delves into curriculum praxis, human development, and cognition within the contexts of the STEAM disciplines (science, technology, engineering, arts/architecture, and mathematics). Cutting-edge research will help educators identify best practice techniques for developing students' knowledge in STEAM subjects, as well as capture contemporary social and political issues within the STEAM context. Drawing on the work of over 50 international contributors, this volume covers both emergent and established areas of research, giving voice to newcomers to the field as well as perspectives from established experts. These areas are divided into four sections: Foundations, Content, Teaching and Learning Throughout the Lifespan, Equity and Enrichment, and Settings. Each topic is considered in both its historical and current context, with a focus on the interconnections between theory and practice. This book offers a first-of-its-kind overview of STEAM curriculum development, which will be especially useful to educational practitioners and researchers of STEAM subjects, as well as teacher educators overseeing STEAM Education. This resource will also be useful for K-12 school and institutional libraries as reference material, and curriculum specialists and administrators seeking to identify methods of best educational practices within STEAM"-- Provided by publisher.
9781032564258 9781032564265
2025000053
Science--Study and teaching
Technology--Study and teaching
Engineering--Study and teaching
Arts--Study and teaching
Mathematics--Study and teaching
Q181 .I58 2025
507.1/2