Buckland, Mat.
Programming game AI by example / Mat Buckland. - Plano, Tex. : Wordware Pub., 2005. - xxi, 495 p. : ill. ; 23 cm.
Includes bibliographical references (p. 477-478) and index.
A math and physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation-simple soccer -- The secret life of graphs -- To script, or not to script, that is the question -- Raven: an overview -- Practical path planning -- Goal-driven agent behavior -- Fuzzy logic -- Appendix A: C++templates -- Appendix B: UML class diagrams -- Appendix C: Setting up your development environment.
1556220782 (pbk.) 9781556220784 (pbk.)
2004015103
Computer games--Design.
Computer games--Programming.
Computer graphics.
QA76.76.C672 / B85 2005
794.8/1526
Programming game AI by example / Mat Buckland. - Plano, Tex. : Wordware Pub., 2005. - xxi, 495 p. : ill. ; 23 cm.
Includes bibliographical references (p. 477-478) and index.
A math and physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation-simple soccer -- The secret life of graphs -- To script, or not to script, that is the question -- Raven: an overview -- Practical path planning -- Goal-driven agent behavior -- Fuzzy logic -- Appendix A: C++templates -- Appendix B: UML class diagrams -- Appendix C: Setting up your development environment.
1556220782 (pbk.) 9781556220784 (pbk.)
2004015103
Computer games--Design.
Computer games--Programming.
Computer graphics.
QA76.76.C672 / B85 2005
794.8/1526