Programming game AI by example / (Record no. 8844)

000 -LEADER
fixed length control field 01504cam a22003374a 4500
001 - CONTROL NUMBER
control field u2907
003 - CONTROL NUMBER IDENTIFIER
control field SA-PMU
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20210418124624.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 040628s2005 txua b 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2004015103
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Transcribing agency DLC
Modifying agency OCLCQ
-- BAKER
-- BTCTA
-- YDXCP
-- IG#
-- YOM
-- MOF
-- HEBIS
-- DEBBG
-- OCL
-- OCLCQ
-- ZWZ
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1556220782 (pbk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781556220784 (pbk.)
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)55797936
042 ## - AUTHENTICATION CODE
Authentication code pcc
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number B85 2005
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8/1526
Edition number 22
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Buckland, Mat.
245 10 - TITLE STATEMENT
Title Programming game AI by example /
Statement of responsibility, etc. Mat Buckland.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Plano, Tex. :
Name of publisher, distributor, etc. Wordware Pub.,
Date of publication, distribution, etc. 2005.
300 ## - PHYSICAL DESCRIPTION
Extent xxi, 495 p. :
Other physical details ill. ;
Dimensions 23 cm.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references (p. 477-478) and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note A math and physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation-simple soccer -- The secret life of graphs -- To script, or not to script, that is the question -- Raven: an overview -- Practical path planning -- Goal-driven agent behavior -- Fuzzy logic -- Appendix A: C++templates -- Appendix B: UML class diagrams -- Appendix C: Setting up your development environment.
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650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Design.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer graphics.
856 41 - ELECTRONIC LOCATION AND ACCESS
Materials specified Table of contents
Uniform Resource Identifier <a href="http://catdir.loc.gov/catdir/toc/ecip0419/2004015103.html">http://catdir.loc.gov/catdir/toc/ecip0419/2004015103.html</a>
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Books
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-- SUPMU
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Date acquired Total Checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type Public note
          Female Library Female Library 04/18/2021   QA76.76 .C672 B85 2005 51952000079071 04/15/2021 1 04/15/2021 Books STACKS
          Main Library Main Library 04/18/2021   QA76.76 .C672 B85 2005 51952000057055 04/15/2021 1 04/15/2021 Books STACKS