Multiplayer game programming : architecting networked games / Joshua Glazer, Sanjay Madhav.

By: Glazer, Joshua L [author.]Contributor(s): Madhav, Sanjay [author.]Material type: TextTextSeries: Addison-Wesley game design and development series: Publisher: New York, N.Y. : Addison-Wesley, c2016Description: xvi, 365 pages : illustrations (some color) ; 23 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 0134034309; 9780134034300Subject(s): Computer games -- Programming | Computer games -- ProgrammingDDC classification: 794.8/1526 LOC classification: QA76.76.C672 | G53 2016
Contents:
Overview of networked games -- The internet -- Berkeley sockets -- Object serialization -- Object replication -- Network topologies and sample games -- Latency, jitter, and reliability -- Improved latency handling -- Scalability -- Security -- Real-world engines -- Gamer services -- Cloud hosting dedicated servers.
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Item type Current library Call number Copy number Status Notes Date due Barcode
Books Books Female Library
QA76.76.C672 .G53 2016 (Browse shelf (Opens below)) 1 Available STACKS 51952000203360
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QA76.76.C672 .G53 2016 (Browse shelf (Opens below)) 1 Available STACKS 51952000203377

Includes bibliographical references and index.

Overview of networked games -- The internet -- Berkeley sockets -- Object serialization -- Object replication -- Network topologies and sample games -- Latency, jitter, and reliability -- Improved latency handling -- Scalability -- Security -- Real-world engines -- Gamer services -- Cloud hosting dedicated servers.

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