Multiplayer game programming : architecting networked games / Joshua Glazer, Sanjay Madhav.
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Item type | Current library | Call number | Copy number | Status | Notes | Date due | Barcode |
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Female Library | QA76.76.C672 .G53 2016 (Browse shelf (Opens below)) | 1 | Available | STACKS | 51952000203360 | |
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Main Library | QA76.76.C672 .G53 2016 (Browse shelf (Opens below)) | 1 | Available | STACKS | 51952000203377 |
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QA76.76 .T49 R617 1999 vi editor : pocket reference / | QA76.76.A65 .Y438 2016 Embedded programming with Android : bringing up an Android system from scratch / | QA76.76.C672 .A58 2014 A game design vocabulary : exploring the foundational principles behind good game design / | QA76.76.C672 .G53 2016 Multiplayer game programming : architecting networked games / | QA76.76.C68 .S534 2012 Practical malware analysis : the hands-on guide to dissecting malicious software / | QA76.76.D47 .M39 2004 Code complete / | QA76.76.H94 .F455 2016 Basics of web design : HTML5 & CSS3 / |
Includes bibliographical references and index.
Overview of networked games -- The internet -- Berkeley sockets -- Object serialization -- Object replication -- Network topologies and sample games -- Latency, jitter, and reliability -- Improved latency handling -- Scalability -- Security -- Real-world engines -- Gamer services -- Cloud hosting dedicated servers.
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