Your search returned 12 results.

1.
Alternate reality games : gamification for performance / Charles Palmer, Harrisburg University of Science and Technology, PA, USA, Andy Petroski, Harrisburg University of Science and Technology, PA, USA.

by Palmer, Charles [author.] | Petroski, Andy [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boca Raton : CRC Press, [2016]Availability: Items available for loan: Main LibraryCall number: LC1048.C57 .P35 2016 (1), Female LibraryCall number: LC1048.C57 .P35 2016 (1).

2.
Artificial intelligence for games / Ian Millington.

by Millington, Ian.

Material type: Text Text; Format: print optical disc; Literary form: Not fiction Publisher: San Francisco, CA : Morgan Kaufmann Publishers, c2006Online access: Publisher description Availability: Items available for loan: Main LibraryCall number: QA76.76 .C672 M549 2006 (1), Female LibraryCall number: QA76.76 .C672 M549 2006 (1).

3.
Break into the game industry : how to get a job making video games / by Ernest Adams.

by Adams, Ernest.

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Emeryville, CA : McGraw-Hill/Osborne, c2003Online access: Contributor biographical information | Publisher description | Table of contents Availability: Items available for loan: Female LibraryCall number: QA76.76 .C672 A32 2003 (1), Main LibraryCall number: QA76.76 .C672 A32 2003 (1).

4.
FinGame online 5.0 : the financial management decision game : participant's manual / LeRoy D. Brooks.

by Brooks, LeRoy D | Brooks, LeRoy D. FinGame online 4.0.

Edition: 5th ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boston : McGraw-Hill Irwin, c2008Online access: Table of contents only Availability: Items available for loan: Main LibraryCall number: HG4012.5 .B757 2008 (1), Female LibraryCall number: HG4012.5 .B757 2008 (1).

5.
A game design vocabulary : exploring the foundational principles behind good game design / Anna Anthropy, Naomi Clark.

by Anthropy, Anna | Clark, Naomi.

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Upper Saddle River, NJ : Addison-Wesley, ©2014Availability: Items available for loan: Main LibraryCall number: QA76.76.C672 .A58 2014 (1), Female LibraryCall number: QA76.76.C672 .A58 2014 (1).

6.
Game development essentials : game artificial intelligence / John Ahlquist, Jeannie Novak.

by Ahlquist, John | Novak, Jeannie, 1966-.

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Clifton Park, NY : Thomson/Delmar Learning, c2008Online access: Table of contents only | Contributor biographical information | Publisher description Availability: Items available for loan: Main LibraryCall number: QA76.76 .C672 A425 2008 (1), Female LibraryCall number: QA76.76 .C672 A425 2008 (1).

7.
Introduction to programming with greenfoot object-oriented programming in java with games and simulations / Michael Kölling.

by Kölling, Michael.

Edition: Second edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boston : Pearson, [2016]Availability: Items available for loan: Main LibraryCall number: QA76.64 .K657 2016 (1), Female LibraryCall number: QA76.64 .K657 2016 (1).

8.
Multiplayer game programming : architecting networked games / Joshua Glazer, Sanjay Madhav.

by Glazer, Joshua L [author.] | Madhav, Sanjay [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: New York, N.Y. : Addison-Wesley, c2016Availability: Items available for loan: Main LibraryCall number: QA76.76.C672 .G53 2016 (1), Female LibraryCall number: QA76.76.C672 .G53 2016 (1).

9.
Players making decisions : game design essentials and the art of understanding your players / Zack Hiwiller.

by Hiwiller, Zack [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Berkeley : New Riders, 2016Availability: Items available for loan: Main LibraryCall number: GV1469 .H59 2016 (1), Female LibraryCall number: GV1469 .H59 2016 (1).

10.
Programming game AI by example / Mat Buckland.

by Buckland, Mat.

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Plano, Tex. : Wordware Pub., 2005Online access: Table of contents Availability: Items available for loan: Main LibraryCall number: QA76.76 .C672 B85 2005 (1), Female LibraryCall number: QA76.76 .C672 B85 2005 (1).

11.
Software engineering and computer games / Rudy Rucker.

by Rucker, Rudy v. B. (Rudy von Bitter), 1946-.

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Harlow, England ; New York : Addison-Wesley, 2003Availability: Items available for loan: Main LibraryCall number: QA76.758 .R83 2003 (1), Female LibraryCall number: QA76.758 .R83 2003 (1).

12.
Software engineering for game developers / John P. Flynt with Omar Salem.

by Flynt, John P | Salem, Omar.

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boston, Mass. : Thomson/Course Technology, 2005Availability: Items available for loan: Main LibraryCall number: QA76.76 .C672 F592 2005 (1), Female LibraryCall number: QA76.76 .C672 F592 2005 (1).