Programming game AI by example / Mat Buckland.
Material type:
Item type | Current library | Call number | Copy number | Status | Notes | Date due | Barcode |
---|---|---|---|---|---|---|---|
![]() |
Female Library | QA76.76 .C672 B85 2005 (Browse shelf (Opens below)) | 1 | Available | STACKS | 51952000079071 | |
![]() |
Main Library | QA76.76 .C672 B85 2005 (Browse shelf (Opens below)) | 1 | Available | STACKS | 51952000057055 |
Browsing Female Library shelves Close shelf browser
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||
QA76.76 .C65 M64 2000 Modern compiler design / | QA76.76 .C672 A32 2003 Break into the game industry : how to get a job making video games / | QA76.76 .C672 A425 2008 Game development essentials : game artificial intelligence / | QA76.76 .C672 B85 2005 Programming game AI by example / | QA76.76 .C672 F592 2005 Software engineering for game developers / | QA76.76 .C672 M549 2006 Artificial intelligence for games / | QA76.76 .D47 B75 2006 Software system development : a gentle introduction / |
Includes bibliographical references (p. 477-478) and index.
A math and physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation-simple soccer -- The secret life of graphs -- To script, or not to script, that is the question -- Raven: an overview -- Practical path planning -- Goal-driven agent behavior -- Fuzzy logic -- Appendix A: C++templates -- Appendix B: UML class diagrams -- Appendix C: Setting up your development environment.
1 2
There are no comments on this title.