Programming game AI by example / Mat Buckland.

By: Buckland, MatMaterial type: TextTextPublisher: Plano, Tex. : Wordware Pub., 2005Description: xxi, 495 p. : ill. ; 23 cmISBN: 1556220782 (pbk.); 9781556220784 (pbk.)Subject(s): Computer games -- Design | Computer games -- Programming | Computer graphicsDDC classification: 794.8/1526 LOC classification: QA76.76.C672 | B85 2005Online resources: Table of contents
Contents:
A math and physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation-simple soccer -- The secret life of graphs -- To script, or not to script, that is the question -- Raven: an overview -- Practical path planning -- Goal-driven agent behavior -- Fuzzy logic -- Appendix A: C++templates -- Appendix B: UML class diagrams -- Appendix C: Setting up your development environment.
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QA76.76 .C672 B85 2005 (Browse shelf (Opens below)) 1 Available STACKS 51952000079071
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QA76.76 .C672 B85 2005 (Browse shelf (Opens below)) 1 Available STACKS 51952000057055

Includes bibliographical references (p. 477-478) and index.

A math and physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation-simple soccer -- The secret life of graphs -- To script, or not to script, that is the question -- Raven: an overview -- Practical path planning -- Goal-driven agent behavior -- Fuzzy logic -- Appendix A: C++templates -- Appendix B: UML class diagrams -- Appendix C: Setting up your development environment.

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